National Repository of Grey Literature 10 records found  Search took 0.00 seconds. 
Graphic Engine with Scripting Support
Pol, Leoš ; Švub, Miroslav (referee) ; Vyskočil, Michal (advisor)
The objective of this bachelor's thesis is to propose solution for a cross connection between specific graphic engine and a skripting language. Implementation this proposal into a demo application and present further continuing of this project.
Library for Support of ReReSearch System Development
Heller, Stanislav ; Otrusina, Lubomír (referee) ; Šperka, Svatopluk (advisor)
At this time, the development of the ReReSearch system is significantly slowed down by mutual incompatibility of system modules, by the fact that developers often repeat already known mistakes and of course by poor communication between developers in general. To solve this problem, there was a need to create a component which would implement and unify often performed tasks in development of ReReSearch system and this way to spend time of ReReSearch developers. The result of this effort is so-called "rrslib" - a Python library, which is supposed to be a helper for everyone, who works on parts of ReReSearch project: database, data extractors, web-based agents, crawlers, XML-processing etc. The library should serve for more consistent, faster and more reliable development of ReReSearch system.
Cooperative game editor
Žofák, Norbert ; Keznikl, Jaroslav (advisor) ; Kruliš, Martin (referee)
The aim of the work is implementation of a cooperative game editor. The editor is mainly designed for non-programmers, who wish to create their own RPG games, alone or in cooperation with others. Game elements - basic units of the game world - are templated, so users can easily add new game elements to the game world. The game is driven by events, which can be handled by user-defined Lua scripts. User interface of the editor is simple and straightforward with well-arranged lists of game elements and a property editor for easy editing. The editor provides two modes - edit mode and play mode. The latter is designed for immediate testing of currently edited game. Cooperativity of the editor is ensured by synchronization with a database server. The result of a work in the editor is a final game in the form of an executable package.
Enhance the functionality of G Suite tools using App Script
Tuček, Michal ; Leipert, Jiří (advisor) ; Tocháček, Daniel (referee)
This work deals with cloud theory, focusing closely on the G Suite platform and its tools. In the next part, it presents the Google App Script, with which we can connect the individual G Suite tools and enrich their functionality. There will be introduction to the methodology of working with Google App Script with a few practical examples which should introduce the reader to this issue at the beginner level.
Modeling of solar irradiance for lunar base locations
Čašek, Jakub ; Brůha, Lukáš (advisor) ; Kolář, Jan (referee)
Modeling of solar irradiance for lunar base locations Abstract An incident radiation is an essential factor for a discovery of a place suitable for building a lunar base. This thesis presents a new approach for modeling of solar irradiance in an arbitrary lunar location at selected time. Shadowing by surrounding terrain is calculated by spatial intersection between lines of illumination and digital terrain model. Model also takes variable distance between Moon and Sun and areal representation of the Sun into account. In this thesis a new geometrical procedure for calculation of reflected irradiance is designed. The resulting model is implemented within ArcGIS software as an executable script, which utilizes the freely available data from Lunar Reconnaissance Orbiter as an input. Key words: Moon, solar irradiance, geoinformatic modelling, scripting
Cooperative game editor
Žofák, Norbert ; Keznikl, Jaroslav (advisor) ; Kruliš, Martin (referee)
The aim of the work is implementation of a cooperative game editor. The editor is mainly designed for non-programmers, who wish to create their own RPG games, alone or in cooperation with others. Game elements - basic units of the game world - are templated, so users can easily add new game elements to the game world. The game is driven by events, which can be handled by user-defined Lua scripts. User interface of the editor is simple and straightforward with well-arranged lists of game elements and a property editor for easy editing. The editor provides two modes - edit mode and play mode. The latter is designed for immediate testing of currently edited game. Cooperativity of the editor is ensured by synchronization with a database server. The result of a work in the editor is a final game in the form of an executable package.
Library for Support of ReReSearch System Development
Heller, Stanislav ; Otrusina, Lubomír (referee) ; Šperka, Svatopluk (advisor)
At this time, the development of the ReReSearch system is significantly slowed down by mutual incompatibility of system modules, by the fact that developers often repeat already known mistakes and of course by poor communication between developers in general. To solve this problem, there was a need to create a component which would implement and unify often performed tasks in development of ReReSearch system and this way to spend time of ReReSearch developers. The result of this effort is so-called "rrslib" - a Python library, which is supposed to be a helper for everyone, who works on parts of ReReSearch project: database, data extractors, web-based agents, crawlers, XML-processing etc. The library should serve for more consistent, faster and more reliable development of ReReSearch system.
Graphic Engine with Scripting Support
Pol, Leoš ; Švub, Miroslav (referee) ; Vyskočil, Michal (advisor)
The objective of this bachelor's thesis is to propose solution for a cross connection between specific graphic engine and a skripting language. Implementation this proposal into a demo application and present further continuing of this project.
Collection of solved and unsolved tasks of scripting in WSH for teaching the subject Operating Systems 2
ČERNÝ, Tomáš
The thesis deals with the problem of scripting in VBScript. The collection of solved and unsolved tasks is created, which contains various commands that VBScript contains and to these commands are created sample examples. In the next section are designed four unsolved tasks, where the reader tests his skills, which he had learned from the collection. Finally, there are solutions, which are attached to this tasks. The collection was tested on students of Operating systems 2. This thesis can be used for teaching, self-study and testing.
Scripting engine in .NET
KARDA, Ladislav
The target of this work is to introduce scripting as a whole including its possibilities and to create a class, which permits scripting; it means modification of source code of the script and its execution in malicious code-safe environment. .NET environment and Boo scripting language are accentuated here. In the second chapter, there is the introduction itself. Scripts are divided into categories according to their usability. This division is just a general one because some languages may belong to more than one group. Every language is briefly described. The last subchapter is dedicated to Boo programming language which was chosen for application in .NET. The third chapter familiarizes the reader with the Microsoft .NET technology. Advantages and principles of its behaviour are listed here. There are mentioned Common Language Infrastructure, Common Language Runtime and Common Intermediate Language. There is a characteristic of the development environment for .NET languages. The fourth chapter deals with practical realization of the selected task; it means creation of the scripting class. The first part of this chapter defines some specifications of the Boo language and the other part pursues to explanation of the class creation. The main stress is on security against malicious code. In the appendices, there is a listing of a source code of the Booish class {--} an interactive interpreter of the Boo language {--} and the ScriptHost class which ensures right and safe fulfilment of the script in C# and/or Boo languages. The ScriptHost class can be used even outside the GREG project; it is possible to use it everywhere where you need dynamical language processing {--} C# or Boo.

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